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I think you maybe mean OpenG元.3 is required by the software design? So bearing all that in mind, what purpose is Skylum following by making Luminar crash when it can't find something it doesn't need? The mind boggles. Then again as Luminar apparently does not actually make use of OpenG元.3 as far as my tests went, then why doesn't Skylum just disable this hardware query/requirement until Luminar actually does require OpenG元.3? Crazy idea? After all an obscure developer from Pakistan was able to work it out.
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It would be only a minor job for a single developer to alter the Luminar code with an IF, THEN, ELSE statement to redirect Luminar to a dummy dll if it can't find a real one. Even the speed was the same as I get with Capture One and Rawtherapee. They don't, every function I tested worked perfectly.
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This leads me to believe Luminar only asks if the PC is OpenG元.3 capable but does not in fact actually use the OpenG元.3 functionality, the proof being tricking it into believing OpenGL is there would not help and at the very least some of Luminars functions would not work or would throw error messages. I spent a whole day testing it, trying to get it to crash and trying to find any function that wouldn't work but everything was just fine. Now after tricking Luminar into believing my laptop is OpenG元.3 capable (both using a VM or swapping the two dll's work), though it absolutely isn't, it works perfectly.
As soon as I tried to do anything with it the dreaded OpenGL error message would appear, the picture would turn black and then Luminar would after a short but random interval then crash. So why is Luminar telling lies about needing OpenG元.3?įor me I could open Luminar and even open a NEF file. Something being factually not true is technically the same as a lie. That of course begs the question, what is the purpose of "needing" OpenG元.3 when it clearly doesn't? Saying that Luminar needs a GPU supporting OpenG元.3 is factually not true. And the OpenG元.3 error message is a big steaming pile. By the way I am a certified software tester and a senior sysadmin on various Windows, Unix and Linux systems and have worked with computers for 40yrs so I know "bulls**t" when see it. After altering the two files I mentioned I spent a day trying to get Luminar to crash or to find a function that didn't work and everything was just fine. If it says no then Luminar throws an error message then randomly crashes. What seems to be happening is that Luminar sends a query to the OS asking if it supports OpenG元.3, if the system says yes then Luminar works.
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So I am guessing the "Luminar needs OpenGL to gain parity to the Mac version" is utter nonsense given there are at least two ways to get it to run perfectly well and error free on hardware that absolutely does not support OpenG元.3! Again Luminar 4 starts up and runs perfectly on a computer that does not in anyway have hardware support for OpenG元.3. Secondly you can go the other, riskier, route and download a different copy of zlib1.dll and opengl32.dll from the internet (I am not going to say where though) and after thoroughly scanning for malware, copy them into the Luminar 4 program file. So there is clearly NO hardware dependency on OpenG元.3 So just the hypervisor saying "Yeah we can do OpenG元.3" to Luminar 4 is enough for it to work. However as noted elsewhere Luminar 4 will run perfectly happily on such a machine inside a virtual machine running a copy of windows. I have a nine year old Toshiba laptop which is not even completely compatible with OpenGL2.1, the Intel HD only supports about 90% of its features and for others will only run at 1fps (yes one!) when tested. Strangely Luminar 4 does NOT actually need a GPU that is capable of OpenG元.3!
If none of the steps above helped, please do the following: Refer to your graphics card's manufacturer's website if you need help with that.
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If your GPU does support OpenGL 3.3 and above, updating your graphics driver should fix this issue.Īutomatically update AMD Graphics Drivers:Īutomatically update NVIDIA Graphics Drivers:Īfter you have updated your GPU drivers from the manufacturer’s website, make sure you set your discrete adapter to run Luminar 3 by default (usually this concerns laptops). If you are not sure whether or not your GPU supports OpenGL 3.3 or above, please refer to its manufacturer's website. If you are receiving the “OpenGL 3.3 and later is required for this application to run” error message when launching Luminar 4, please make sure your machine meets the minimum requirements listed here: